The departure logic also includes proxy relays for opening and closing the exit doors. If you place your blue portal outside, walk in (enables time portal) and place the orange inside the small room it lets you use the time portal everywhere in the chamber. \instances\portal_reloaded\transition\departure\pr_departure_future.vmf I was stuck because I thought the green barrier meant I could only place the time portal within that small square room behind it. \instances\portal_reloaded\transition\departure\pr_departure_present.vmf Create two new instances and name them 'departure_present' and 'departure_future'. If your test chamber is solvable in either timeline, it's important to use departure logic for both the present and the future. \instances\portal_reloaded\transition\arrival\pr_arrival_future_fake.vmf \instances\portal_reloaded\transition\arrival\pr_arrival_present_fake.vmf grounded and bonded to all metal pipes and rails at the portal and at. Since this area does not need to exist in the other timeline, you can use one of these instances for the arrival door in the timeline the player does not start in: within 14 days of such change to maintain validity of the affected certificate. \instances\portal_reloaded\transition\arrival\pr_arrival_future.vmf Additionally, the mod allows players to shoot a third time portal, allowing traversal across two versions of the puzzle chamber in different time periods. Create a new instance and name it ‘arrival’. Decide, whether you want the player to start in the present or the future. You can use Portal Reloaded’s arrival and departure logic for your custom map.
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